Call of Duty 4 (Infinity War; XBox 360, PS3, PC)

December 20th, 2007

The Call of Duty (CoD) series is one of the most popular, highest-rated first-person shooters (FPS) out in the market today. The franchise’s last hit, Call of Duty 2 (CoD2), was perfection to many for the World War II sub-genre. Now Infinity Ward (CoD’s developer) has moved the series up to present times. Instead of shooting Nazis, the firefights are against Middle Eastern terrorists and Russian Ultranationalists. In the CoD tradition, players take control of multiple soliders — this time “Soap” MacTavish from the Special Air Service and Paul Jackson from the Marines. The single player campaign is a short six hours of game play. But these six hours are perfection, filled with adrenaline-pumping FPS action. However, as great as the single player mode is, it’s really nothing more than multiplayer training.

The multiplayer has been totally revamped for CoD4. This game introduces a class system that infuses Role Playing Game (RPG) elements. While playing, your character gets experience points (XP) for kills, capturing flags, and defusing bombs. With enough points, a character levels up, resulting in the acquisition of new guns, and perks, which are upgrades in the multiplayer mode that give players different abilities. Holding two claymore mines, inflicting deeper bullet penetration and increasing health are some of the options. The clear fan favorite perk however, is martyrdom, which lets a player drop a live grenade after being killed in an attempt to extract revenge.

Call of Duty 4 is a stalwart game in the renaissance of the FPS genre. Infinity Ward has a hit on their hands, and they know it. CoD4’s deep multiplayer system — which infuses multiple genres — is a sign to everyone in the video game industry that innovation is what makes a kick-ass game.

-Harrison Flatau

Whaling Wall Matthew Farrell
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Front cover and back cover of print edition by Jake I. Forney.
Section dividers of print edition by Jake I. Forney and Justin Lubliner.